/*
 * Copyright (c) 2011, Yawning <yawninglol at gmail.com>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   * Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *
 *   * Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 *   * Neither the name of the Mew Developers nor the
 *     names of its contributors may be used to endorse or promote products
 *     derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

package yawning.mew.protwarrior;

import yawning.mew.BuffsDebuffs.Buff;
import yawning.mew.sim.SimulationAction;
import yawning.mew.sim.SimulationEventAction;

public class UnholyFrenzyEvent extends SimulationEventAction {
	ProtWarriorSimulator mState;
	double mCooldownExpireTime;

	UnholyFrenzyEvent(ProtWarriorSimulator state) {
		super(state.mSimEngine);
		mState = state;

		if (!mState.mModel.mBuffsDebuffs.isBuff(Buff.UNHOLYFRENZY)) mCooldownExpireTime = Double.MAX_VALUE;
	}

	@Override
	public double perform() {
		if (mCooldownExpireTime <= mState.mSimEngine.getSimTime() && !mState.mEnragedRegenerationAction.isUp()) {
			schedule(mState.mModel.unholyFrenzyBuffDuration);
			mState.mModel.multiplyHaste(mState.mModel.buffUnholyFrenzy);
			mCooldownExpireTime = mState.mSimEngine.getSimTime() + mState.mModel.unholyFrenzyCDDuration;

			if (mState.mIsLogging) mState.mLog.log("Unholy Frenzy\n");

			return 0.0;
		}
		return SimulationAction.ACTION_FAIL;
	}

	@Override
	public void onExpire() {
		if (mState.mIsLogging) mState.mLog.log("Unholy Frenzy: Expiration\n");

		mState.mModel.multiplyHaste(1.0 / mState.mModel.buffUnholyFrenzy);
	}
}